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Today's daily challenges

50 games

Every game here deals the identical puzzle to every player on the same day, so a score is a claim anyone can check. New puzzles at your midnight; your streak lives on your device.

DrawDaily

Draw a Perfect Circle

One stroke, one thumb, around the dot. Scored to a tenth of a percent.

15s a go Play →
TapDaily

Green Light

Tap the instant it turns green. Five lights, one average, one shot at a scored run.

20s a go Play →
HoldDaily

Nerve

Hold to inflate. Let go too late and you lose the lot.

30s a go Play →
GuessDaily

Zoomed

A picture pulls back one step at a time. Name it before a wrong guess costs you the close-up.

45s a go Play →
TypeDaily

Thumb Sprint

One sentence. Two thumbs. Every mistake costs you a second.

30s a go Play →
TapDaily

Stop the Needle

The green wedge shrinks every time you hit it. How thin can you go?

25s a go Play →
GuessDaily

Five

Five questions a day. Miss one and the streak is gone.

60s a go Play →
SwipeDaily

Swipe Sort

Left or right, bigger or smaller, faster and faster.

40s a go Play →
TapDaily

Ten Seconds

Start the clock, stop it at exactly ten seconds. You cannot see it running.

20s a go Play →
TapDaily

Stop the Bar

A marker races across a bar. Stop it dead centre. Five goes, all counted.

20s a go Play →
TapDaily

Rhythm

Four beats to learn it, eight to prove it. The beat goes silent halfway.

10s a go Play →
TapDaily

Traffic Lights

Go on green. Amber is a trap, and so is red. Six lights.

19s a go Play →
DrawDaily

Straight Line

One stroke, corner to corner, no ruler. Harder than the circle.

15s a go Play →
DrawDaily

Trace

Follow the shown curve. It disappears the moment you start.

20s a go Play →
TapDaily

Bisect

Cut the line exactly in half. Five lines, no marks to help you.

15s a go Play →
DrawDaily

The Angle

Draw a right angle freehand. Then sixty. Then a hundred and thirty five.

20s a go Play →
DrawDaily

Freehand Square

Four sides, four right angles, one stroke, no lifting.

20s a go Play →
DrawDaily

Dot to Dot

Ten numbered dots, one stroke, in order. Clock stops when you land on ten.

25s a go Play →
GuessDaily

Fermi

Five impossible quantities. Being within ten times is respectable.

45s a go Play →
GuessDaily

Count the Dots

A field of dots, shown for half a second. How many?

30s a go Play →
GuessDaily

Guess the Angle

Six angles, no protractor, no round numbers.

25s a go Play →
GuessDaily

Slice

What percentage of the circle is shaded? Six pies, no labels.

25s a go Play →
GuessDaily

Colour Match

Mix the swatch until it matches. Three targets, two sliders.

40s a go Play →
SwipeDaily

Heavier

Order five things by weight. A cat, a car battery, a bag of sugar.

40s a go Play →
TapDaily

Echo

Four pads. The sequence grows by one every time you get it right.

45s a go Play →
TapDaily

Grid Recall

Cells light up, then go dark. Tap the ones that were lit.

45s a go Play →
TypeDaily

Number Span

Digits appear, then vanish. Type them back. It gets longer.

40s a go Play →
TapDaily

Pairs

Eight pairs, face down. Clear the board against the clock.

60s a go Play →
TapDaily

Odd One Out

One tile is a slightly different colour. It gets less different.

40s a go Play →
TapDaily

Spot the Difference

Two patterns, one difference, thirty seconds. How many rounds?

30s a go Play →
TapDaily

Find the Shape

One triangle among the squares. Then two hundred squares.

40s a go Play →
TapDaily

Peripheral

Keep your eyes on the centre. Tap what appears at the edge.

40s a go Play →
TapDaily

Moving Target

Ten targets, all running away. Clock stops on the tenth.

30s a go Play →
HoldDaily

Steady Hand

Hold the phone as still as you can for ten seconds. Your phone is watching.

20s a go Play →
HoldDaily

Hold the Line

Press to rise, release to fall. Keep the marker inside the band.

40s a go Play →
HoldDaily

Brink

Hold it for exactly five seconds. The counter is hidden.

20s a go Play →
SwipeDaily

Chronology

Five events, oldest first. The printing press or the Aztec empire?

60s a go Play →
GuessDaily

Odd Man Out

Five things, four belong. Six rounds.

45s a go Play →
GuessDaily

Silhouettes

A black shape, rotating slowly. Name it before it settles.

45s a go Play →
TypeDaily

Backwards

A familiar phrase, reversed. Type it forwards.

40s a go Play →
TypeDaily

No Mistakes

Type until you make one error. That is the whole game.

45s a go Play →
TypeDaily

Key Order

Nine letters, one order, no hunting. Go.

30s a go Play →
TapDaily

Drop

Release the ball into the moving gap. It gets narrower.

40s a go Play →
DrawDaily

Peel

Peel the sticker off in one go without tearing it.

30s a go Play →
DrawDaily

Untangle

Drag the pins until no two wires cross.

60s a go Play →
TypeDaily

Pass the Bomb

A category, a timer you cannot see, and one phone between you.

60s a go Play →
TapDaily

Junction

One switch, two depots, and the carriages keep coming faster.

45s a go Play →
TapDaily

Flipside

Tap to swap floor for ceiling. The corridor is the same for everyone.

40s a go Play →
HoldDaily

Wake

Your wake hardens behind you. Eventually you meet it.

45s a go Play →
TapDaily

Vault

Stop the sweep, climb a rung, then decide: bank it or push on.

30s a go Play →

How daily challenges work