thumbpower.org

Games you play with one tap

25 games

Everything here is played with a single tap — timing it, choosing it, or repeating it under pressure. Most take under a minute; the endless ones take exactly as long as your nerve holds.

TapDaily

Green Light

Tap the instant it turns green. Five lights, one average, one shot at a scored run.

20s a go Play →
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Flinch

Two thumbs, one phone, one winner. Pass it across the table.

40s a go Play →
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Dead Stack

Land the block dead centre or lose the overhang. Forever, or until you do not.

60s a go Play →
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Keepie Uppie

Do not let it land. It gets heavier.

45s a go Play →
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Stop the Needle

The green wedge shrinks every time you hit it. How thin can you go?

25s a go Play →
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Press

A button, a counter, and a total that never resets on this device.

20s a go Play →
TapDaily

Ten Seconds

Start the clock, stop it at exactly ten seconds. You cannot see it running.

20s a go Play →
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Stop the Bar

A marker races across a bar. Stop it dead centre. Five goes, all counted.

20s a go Play →
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Rhythm

Four beats to learn it, eight to prove it. The beat goes silent halfway.

10s a go Play →
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Traffic Lights

Go on green. Amber is a trap, and so is red. Six lights.

19s a go Play →
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Bisect

Cut the line exactly in half. Five lines, no marks to help you.

15s a go Play →
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Echo

Four pads. The sequence grows by one every time you get it right.

45s a go Play →
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Grid Recall

Cells light up, then go dark. Tap the ones that were lit.

45s a go Play →
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Pairs

Eight pairs, face down. Clear the board against the clock.

60s a go Play →
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Odd One Out

One tile is a slightly different colour. It gets less different.

40s a go Play →
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Spot the Difference

Two patterns, one difference, thirty seconds. How many rounds?

30s a go Play →
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Find the Shape

One triangle among the squares. Then two hundred squares.

40s a go Play →
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Peripheral

Keep your eyes on the centre. Tap what appears at the edge.

40s a go Play →
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Moving Target

Ten targets, all running away. Clock stops on the tenth.

30s a go Play →
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Drop

Release the ball into the moving gap. It gets narrower.

40s a go Play →
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Bubble Wrap

One hundred bubbles. Pop them all. Clock is running.

45s a go Play →
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Tug

Two thumbs, one phone, one rope. Best of five.

40s a go Play →
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Junction

One switch, two depots, and the carriages keep coming faster.

45s a go Play →
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Flipside

Tap to swap floor for ceiling. The corridor is the same for everyone.

40s a go Play →
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Vault

Stop the sweep, climb a rung, then decide: bank it or push on.

30s a go Play →